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3D

This page of my portfolio showcases some of my 3D works from various projects created during my projects. Here you can find 3D Games, Walkthroughs, and Characters Models. These projects are mainly created using Autodesk Maya & Unity.

01 Icecream Truck

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About: 

The project involved creating a 3D model of an Icecream Truck using Maya software. The task was to design and model the truck, capturing its details and features. Additionally, Adobe Substance Painter was used to apply textures and create a realistic touch to the truck.

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Timeframe: 4 - 5 Weeks

02 Iron Giant

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About: 

The project involved creating a 3D model of the Iron Giant, utilizing Maya as the primary software for modeling. Adobe Substance Painter was used to texture the Iron Giant, giving it a realistic and detailed appearance. Additionally, Mixamo was used to animate the Iron Giant.

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Timeframe: 4 - 5 Weeks

03 Space Game

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About: 

The project involved creating a 3D game, with gameplay mechanics, that could be played on laptops. In the game, players had to collect all the crystals to earn points and unlock levels while avoiding monsters that would cause them to lose health points. If players' health points reach zero, players would die and have to restart the game. However, they can collect health kits that would increase their health. To aid in the development process, certain assets could be sourced from the Unity Asset Store.

 

The objective was to create an engaging game on Unity where players could collect crystals while managing their health to progress successfully.

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Timeframe: 4 - 5 Weeks

04 Dungeon Walkthrough

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About: 

The project involved creating a medieval-themed L-shaped path that leads to a main room. Maya was used to model the different assets, while Substance Painter was used for texturing the assets created. Unity was the chosen platform for setting up and assembling the assets, as well as integrating a third-person character. Additionally, the assets in the scene were created entirely from scratch. 

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Timeframe: 3 - 4 Weeks

05 Sci-Fi Walkthrough​

About: 

The project involved creating a Sci-Fi themed path that leads to a main room, creating an infinite loop. Maya was used to model the different assets, while Substance Painter was used for texturing the assets created. Unity was the chosen platform for setting up and assembling the assets, as well as integrating a first-person character. Additionally, the assets in the scene were created entirely from scratch. 

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Timeframe: 3 - 4 Weeks

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05 Lost Hope Game Walkthrough​

About: 

The project was created by my team and me, featuring a 3D game where players embark on quests while avoiding enemies. The game's storyline revolves around an illustrator named Domi, who becomes frustrated with a lack of inspiration while working on an illustration featuring his main character in a strange village. After falling asleep, Domi awakens to find himself trapped inside his own artwork. To escape, he must gather survival items and construct a boat. However, the villagers he encounters appear suspicious, and players will uncover their true intentions and hidden secrets throughout the game.

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Read More Here.

GitHub: https://github.com/TanShiJiee/I3E_LostHope_Project

Timeframe: 4 - 5 Weeks

06 Vacation Island Walkthrough​

About: 

The project involved creating a dream vacation island with a specific feature: a waterfall. It involved the use of Maya to create the different assets, Adobe Substance Painter to texture the assets, and lastly, Unity to assemble all assets and create the terrain for the project.

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Timeframe: 4 - 5 Weeks

07 Character Concept​

About: 

The project involved creating and 3D modeling a character, a young witch, which was designed by me. The tasks included texturing the 3D character on Maya and texturing it on Adobe Substance Painter. It also includes animating it using Mixamo. 

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Timeframe: 4 - 5 Weeks

08 Festiva Game Walkthrough​

About: 

The project was created by my team and me, featuring a VR game called "Festiva" with the theme of "The Little Red Dot." The goal of the game was to provide an immersive experience that educates players about the various festivals celebrated in Singapore. The game aimed to showcase the celebrations of the four major races in Singapore: Chinese, Malay, Indians, and Others. Through this VR experience, players would have the opportunity to learn and appreciate different cultures.

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Read More Here.

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Timeframe: 4 - 5 Weeks

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